Punishment


Attacks the enemy with a swordstorm, before increasing Speed of the caster for 1 turn. Damage dealt increases proportional to the caster's max Health.
Skill Enhancements
Code Number 00



After being attacked, decreases skill cooldowns by 1 turn. After suffering an attack that targets all allies, decreases skill cooldowns by an additional 1 turn, and grants a barrier to all allies for 2 turns. Barrier strength increases proportional to the caster's max Health. Barrier effect can only be activated once per turn.
Skill Enhancements
Mobile Weapon Ziegfried



Summons Ziegfried to attack all enemies and decreases skill cooldowns of all allies by 1 turn. Penetrates Defense, and cannot trigger a critical hit. Damage dealt increases proportional to the caster's max Health and Speed. Damage dealt increases every time this skill is used and can stack up to 3 times.
Skill cooldown is decreased by 2 turns. (-10 souls)