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Filter List By:
Rarity
Hero Class
Element
Zodiac Sign
Buffs
Buffs
Increase Attack
Increases Attack by 50%.Increase Evasion
Increases Evasion by 50%.Increase Evasion
Increases Evasion by 50%. Cannot be dispelled.Continuous Heal
Recovers 15% of max Health at the start of every turn. This effect can stack.Continuous Heal
Recovers 15% of max Health at the start of every turn. This effect can stack. Cannot be dispelled.Immune
Unaffected by debuffs and some harmful effects.Immune
The target is not affected by any debuffs or harmful effects. Cannot be dispelled.Reflect
Reflects some of the damage taken when attacked. Reflected damage cannot be higher than the caster's max Health.Reflect
Reflects some of the damage taken when attacked. Reflected damage cannot be higher than the caster's max Health. Cannot be dispelled.Immortal
The target cannot be killed for a certain number of turns.Immortal
The target cannot be killed for a certain number of turns. Cannot be dispelled.Stealth
Cannot be selected as a target for attacks if there are other allies, and suffers decreased damage from AoE attacks. Dispelled after taking damage from a skill attack.Stealth
Cannot be targeted if there are other allies, and suffers decreased damage from AoE attacks. Dispelled after being attacked. Cannot be dispelled.Revive
Revives with 30% Health after being killed.Revive
Revives with 30% Health after being killed. Cannot be dispelled.Increase Attack
Increases Attack by 50%. Cannot be dispelled.Increase Defense
Increases Defense by 60%.Increase Defense
Increases Defense by 60%. Cannot be dispelled.Increase Speed
Increases Speed by 30%.Rage
Increases Attack and Speed by 10%. Rage cannot be dispelled.Guardian Blessing
Increases Attack and Critical Hit Chance by 20%.Increase Speed
Increases Speed by 30%. Cannot be dispelled.Increase Critical Hit Chance
Increases Critical Hit Chance by 50%.Increase Critical Hit Resistance
Increases Critical Hit Resistance by 50%.Increase Critical Hit Resistance
Increases Critical Hit Resistance by 50%. Cannot be dispelled.Vigor
Increases Attack and Defense by 30%. Cannot be dispelled.Loveliness
"Don't stop there, serve me already, meow!" Cannot be dispelled.Idol
"My live show won't stop until my turn is over!" Cannot be dispelled.Increase Attack (Greater)
Increases Attack by 75%.Increase Attack (Greater)
Increases Attack by 75%. Cannot be dispelled.Increase Speed (Greater)
Increases Speed by 45%.Increase Speed (Greater)
Increases Speed by 45%. Cannot be dispelled.Skill Nullifier
Negates damage from skills.Skill Nullifier
Negates damage from skills. Cannot be dispelled.Berserk 1
Increases Attack and Defense by 20%, and Speed by 10%.Berserk 2
Increases Attack and Defense by 40%, and Speed by 15%.Berserk 3
Increases Attack and Defense by 80%, and Speed by 20%.Increase Critical Hit Chance
Increases Critical Hit Chance by 50%. Cannot be dispelled.Barrier
Neutralizes some of the damage taken when attacked.Berserk 4
Increases Attack and Defense by 120%, and Speed by 30%.Fury
Defense and Effect Resistance increase by 30%. Cannot be dispelled.Increase Effect Resistance
Increases Effect Resistance by 50%.Increase Effect Resistance
Increases Effect Resistance by 50%. Cannot be dispelled.Mind's Eye
Increases Effectiveness and Effect Resistance by 30%. Cannot be dispelled.Barrier
Neutralizes some of the damage taken when attacked. Cannot be dispelled.Invincible
Neutralizes all of the damage taken when attacked.Increase Effectiveness
Increases Effectiveness by 50%.Increase Effectiveness
Increases Effectiveness by 50%. Cannot be dispelled.Increase Defense (Greater)
Increases Defense by 80%.Increase Defense (Greater)
Increases Defense by 75%. Cannot be dispelled.Daydream
When attacking, inflicts a random debuff on the target for 1 turn. Daydream cannot be dispelled.Invincible
Neutralizes all of the damage taken when attacked. Cannot be dispelled.Counterattack
Counterattacks with basic skill when attacked. Is not triggered by extra attacks or counterattacks.Counterattack
Counterattacks with basic skill when attacked. Is not triggered by extra attacks or counterattacks. Cannot be dispelled.Regen
Recovers 5% of max Health when attacked.Regen
Recovers 5% of max Health when attacked. Cannot be dispelled.Increase Critical Hit Damage
Increases Critical Hit Damage by 50%.Increase Critical Hit Damage
Increases Critical Hit Damage by 50%. Cannot be dispelled.Random Buff
Increased Attack, Critical Hit Chance, and Critical Hit Damage that cannot be dispelledBerserk
Greatly increases Attack and Speed.Buff Restraint Aura
At the start of an enemy's turn, decreases the enemy's buff durations by 1 turn. Unaffected by any effects related to buffs.Battle Stance Level 1
Attacks the enemy with the highest Attack when using Blink. Unaffected by any effects related to buffs.Regeneration Aura
At the start of an ally's turn, recovers Health of the ally. Unaffected by any effects related to buffs.Battle Stance Level 2
Attacks a random enemy when using Blink. Unaffected by any effects related to buffs.Battle Stance Level 3
Attacks the enemy with the highest max Health when using Blink. Unaffected by any effects related to buffs.Berserk
When attacked, increases Combat Readiness by 15% and grants stackable increased Attack. Unaffected by any effects related to buffs.Rampage
When the caster suffers a critical hit, has a 25% chance to grant an extra turn to the caster. Unaffected by any effects related to buffs.Envoy's Authority
Inflicts extinction when the enemy is defeated after the caster attacks. Unaffected by any effects related to buffs.Healing Touch
Recovers the caster's Health proportional to damage dealt. Unaffected by any effects related to buffs.Spirit Shield
Cannot be selected as a target for attacks, and cannot receive damage.Random Buff
Increase Attack, Increase Defense, Increase Speed, Increase Critical Hit Chance, Invincibility, Increase Evasion, Continuous Healing, Immunity, Counterattack, Immortality, Stealth, Skill NullifierRandom Buff
Increase Attack, Increase Defense, Increase Speed, Increase Critical Hit Chance, Invincibility, Increase Critical Hit Damage, Increase Evasion, Continuous Healing, Immunity, Counterattack, Reflect, Immortality, Stealth, ReviveRandom Buff
Increase Attack, Increase Critical Hit ChanceRandom Buff
Increase Speed, Increase DefenseRandom Buff
Increase Speed, Increase Attack, Increase Critical Hit ChanceRandom Buff
Increase Defense, Continuous Healing, ImmunityRandom Buff
Increase Attack, Increase Defense, Increase SpeedRandom Buff
Increase Attack (Undispellable), Increase Critical Hit Chance (Undispellable), Increase Critical Hit Damage (Undispellable)Random Buff
Increase Attack, Increase Defense, Increase Speed, Increase Critical Hit ChanceRandom Buff
Increase Attack, Increase Defense, Increase Speed, BarrierRandom Buff
Increase Defense, Increase Critical Hit Chance, Immunity, BarrierRandom Buff
Increase Attack, Increase Defense, Increase Critical Hit Chance, BarrierRandom Buff
Increase Attack, Increase Defense, Increase Critical Hit Chance, Increase Critical Hit DamageRandom Buff
Increase Attack, Increase Defense, Increase Speed, Increase Critical Hit Chance, ImmunityRandom Buff
Increase Attack, Increase Speed, Increase Critical Hit Chance, Immunity, BarrierRandom Buff
Increase Attack, Increase Defense, Increase Speed, Increase Critical Hit Chance, BarrierRandom Buff
Increase Attack, Increase Speed, Increase Critical Hit Chance, Immunity, ReflectRandom Buff
Increase Attack, Increase Defense, Increase Speed, Increase Critical Hit Damage, BarrierRandom Buff
Increase Attack, Increase Defense, Increase Speed, Increase Critical Hit Chance, Immunity, BarrierRandom Buff
Increase Attack, Increase Defense, Increase Speed, Increase Critical Hit Chance, Increase Critical Hit Resistance, BarrierRandom Buff
Increase Attack, Increase Speed, Increase Critical Hit Chance, Immunity, Increase Attack (Greater), BarrierRandom Buff
Increase Critical Hit Chance, Continuous Healing, Stealth, Revive, Increase Effect Resistance, BarrierRandom Buff
Increase Attack, Increase Defense, Increase Speed, Increase Critical Hit Chance, Increase Critical Hit Resistance, Increase Attack (Greater)Random Buff
Increase Attack (Undispellable), Increase Defense (Undispellable), Increase Speed (Undispellable), Increase Critical Hit Chance (Undispellable), Increase Effect Resistance (Undispellable), Increase Effectiveness (Undispellable)Random Buff
Increase Attack, Increase Defense, Increase Speed, Increase Critical Hit Chance, Increase Evasion, Continuous Healing, ImmunityRandom Buff
Increase Attack, Increase Defense, Increase Speed, Increase Critical Hit Chance, Increase Evasion, Continuous Healing, BarrierRandom Buff
Increase Attack, Increase Defense, Increase Speed, Increase Critical Hit Chance, Continuous Healing, Increase Critical Hit Resistance, BarrierRandom Buff
Increase Attack, Increase Defense, Increase Critical Hit Chance, Immunity, Increase Speed, Revive, CounterattackRandom Buff
Increase Attack, Increase Defense, Increase Speed, Increase Critical Hit Chance, Continuous Healing, Immunity, Stealth, BarrierRandom Buff
Increase Attack, Increase Defense, Increase Speed, Increase Critical Hit Chance, Increase Evasion, Continuous Healing, Immunity, BarrierRandom Buff
Increase Attack, Increase Defense, Increase Speed, Increase Critical Hit Chance, Increase Critical Hit Damage, Increase Evasion, Immunity, BarrierRandom Buff
Increase Defense, Increase Critical Hit Chance, Increase Critical Hit Damage, Increase Evasion, Continuous Healing, Immunity, Increase Attack (Greater)Random Buff
Increase Attack (Greater), Increase Critical Hit Chance, Increase Critical Hit Damage, Increase Defense, Continuous Healing, Increase Evasion, ImmunityRandom Buff
Increased Attack, Increased Speed, Increased Critical Hit Chance, Increased Critical Hit Damage, Increased Defense, Barrier, Debuff ImmunityFury
Increases Attack, Defense, and Speed by 20%. Effect is dispelled upon suffering a critical hit three times. Unaffected by any effects related to buffs.Random Buff
Increase Attack, Increase Effectiveness, Increase Defense, Continuous Healing, Debuff ImmunityRandom Buff
Increase Attack, Increase Speed, Increase Critical Hit Chance, Continuous Heal, Increase Defense, Barrier, Increase Evasion, Debuff ImmunityClass Enhancement
Thief, Warrior, Ranger, Mage: Increased Critical Hit Resistance Knight, Soul Weaver: Barrier (Barrier strength is proportional to the caster's max Health)Berserk
Grants stackable increased Attack and Speed when attacked.Berserk 1
Increases Attack by 10%, Defense by 5%, and Speed by 8%.Berserk 2
Increases Attack by 20%, Defense by 10%, and Speed by 16%.Berserk 3
Increases Attack by 30%, Defense by 15%, and Speed by 24%.Berserk 4
Increases Attack by 50%, Defense by 20%, and Speed by 32%.Berserk
After being attacked, increases Combat Readiness by 15%. Unaffected by any effects related to buffs.Damage Reduction
Increases Defense by 15% and decreases damage suffered by 35%. Unaffected by any effects related to buffs.Air Bubble
Increases Speed by 20%. After every fourth attack suffered, this effect is dispelled. This effect cannot be dispelled by a skill.Mana Crystal
When attacking, damage dealt and Critical Hit Chance increase by 20%. Can be stacked up to three times. Cannot be dispelled.Rampage
Decreases the caster's current Health at the end of the turn, and grants the caster stackable increased Critical Hit Chance and Speed.Healing
Recovers Health when attacked.Cry of Allegiance
Dispels one buff from one random enemy at the start of the caster's turn.Berserk
Increases Attack by 30% and Speed by 15%.- No elements found. Consider changing the search query.
- List is empty.
Debuffs
Debuffs
Decrease Attack
Decreases Attack by 50%.Decrease Attack
Decreases Attack by 50%. Cannot be dispelled.Decrease Defense
Decreases Defense by 70%.Decrease Defense
Decreases Defense by 70%. Cannot be dispelled.Decrease Speed
Decreases Speed by 30%.Decrease Speed
Decreases Speed by 30%. Cannot be dispelled.Stun
The target becomes unable to act for a certain number of turns.Stun
The target becomes unable to act for a certain number of turns. Cannot be dispelled.Sleep
The target becomes unable to act for a certain number of turns. Decreases Critical Hit Resistance by 100%, and the effect is dispelled at the moment the target suffers damage from an attack.Sleep
The target becomes unable to act for a certain number of turns. Decreases Critical Hit Resistance by 100%, and the effect is dispelled at the moment the target suffers damage from an attack. Unaffected by any effects related to debuffs.Sleep
The target becomes unable to act for a certain number of turns. Decreases Critical Hit Resistance by 100%, and the effect is dispelled at the moment the target suffers damage from an attack. Cannot be dispelled.Decrease Hit Chance
Decreases Hit Chance by 50%.Decrease Hit Chance
Decreases Hit Chance by 50%. Cannot be dispelled.Vampiric Touch
Recovers 10% of the attacker's Health when attacking the target.Vampiric Touch
Recovers 10% of the attacker's Health when attacking the target. Cannot be dispelled.Poison
Receives damage equivalent to 5% of max Health at the start of the turn.Poison
Receives damage equivalent to 5% of max Health at the start of the turn. Cannot be dispelled.Provoke
Target attacks the enemy who provoked them with a basic skill at the start of the turn.Provoke
Target attacks the enemy who provoked them with a basic skill at the start of the turn. Cannot be dispelled.Target
Increases damage received by the target by 15%, while decreasing Evasion by 15%.Target
Increases damage received by the target by 15%, while decreasing Evasion by 15%. Cannot be dispelled.Unhealable
Makes the target unable to be healed.Unhealable
Makes the target unable to be healed. Cannot be dispelled.Silence
The target cannot use skills that require cooldowns.Silence
The target cannot use skills that require cooldowns. Cannot be dispelled.Cannot Buff
Makes the target unable to be buffed.Cannot Buff
Makes the target unable to be buffed. Cannot be dispelled.Magic Nail
When attacked, receives additional damage equivalent to 2% of max Health, with a 25% chance to be stunned for 1 turn.Magic Nail
When attacked, receives additional damage equivalent to 2% of max Health, with a 25% chance to be stunned for 1 turn. Cannot be dispelled.Burn
Target receives huge damage proportional to the caster's Attack at the start of the turn.Burn
Target receives huge damage proportional to the caster's Attack at the start of the turn. Cannot be dispelled.Bleed
Target receives damage proportional to the caster's Attack at the start of the turn.Bleed
Target receives damage proportional to the caster's Attack at the start of the turn. Cannot be dispelled.Bomb
At the end of the debuff duration, the target receives damage proportional to the caster's Attack and becomes unable to move for 1 turn. Debuff duration cannot be extended or decreased.Bomb
At the end of the debuff duration, the target receives damage proportional to the caster's Attack and becomes unable to move for 1 turn. Debuff duration cannot be extended or decreased. Cannot be dispelled.Curse
A portion of the damage inflicted on allies by Single Attacks will also be suffered by the target as additional damage at the end of the turn.Curse
A portion of the damage inflicted on allies by Single Attacks will also be suffered by the target as additional damage at the end of the turn. Cannot be dispelled.Banshee Queen Curse
Inflicts significant damage on all allies proportional to the caster's Attack at the start of the turn.Restrict
The target will receive no Combat Readiness increase/decrease effects other than those provided by their Speed stat.Restrict
The target will receive no Combat Readiness increase/decrease effects other than that provided by their Speed stat. Cannot be dispelled.Redirected Provoke
Target attacks the enemy with the highest max Health with a basic skill at the start of the turn.Seal
Passive skill effects do not activate. Effective only against Heroes.Damage over Time
Receives DoT from poison, bleeding, and burn debuffs.Incapacitated
The target becomes unable to act for a certain number of turns and cannot be defeated. Unaffected by any effects related to debuffs.Flame Curse
Upon death, dispels all buffs from all enemies, before inflicting huge damage. Ignores Effect Resistance. Unaffected by any effects related to debuffs.Dark Incantation
The target cannot use passive skills or be granted effects that decrease cooldown, reset cooldown, or cause cooldown not to occur.White Incantation
The target will receive no extra turns and no Combat Readiness increase effects other than those provided by their Speed stat.Bloody Curse
At the start of the turn, the target attacks the enemy who inflicted this debuff with a basic skill. The target receives all damage in place of the enemy who inflicted this debuff. This effect is dispelled when an ally uses a non-attack skill five times. Unaffected by any effects related to debuffs.Incapacitated
The target becomes unable to act for a certain number of turns. Unaffected by any effects related to debuffs.Random Debuff
Decreased Attack, Decreased Hit Chance, Decreased Defense, Decreased Speed, BurnRandom Debuff
Silence, Decrease Defense, Decrease Attack, UnhealableRandom Debuff
Silence, Decrease Defense, Decrease Attack, UnhealableRandom Debuff
Decrease Attack, Decrease Hit Chance, Decrease Speed, Cannot BuffRandom Debuff
Silence, Decrease Defense, UnhealableRandom Debuff
Decrease Defense, Unhealable, SilenceRandom Debuff
Poison, Bleeding, UnhealableRandom Debuff
Decrease Defense, Decrease Speed, Poison, UnhealableRandom Debuff
Decrease Attack, Decrease Hit Chance, Silence, BleedingRandom Debuff
Decrease Attack, Decrease Speed, Decrease Hit Chance, PoisonRandom Debuff
Decrease Attack, Decrease Defense, Decrease Hit Chance, UnhealableRandom Debuff
Decrease Attack, Decrease Defense, Unhealable, SilenceRandom Debuff
Decrease Attack, Decrease Defense, Decrease Speed, Decrease Hit ChanceRandom Debuff
Decrease Attack, Decrease Defense, Decrease Speed, Decrease Hit Chance, BurnRandom Debuff
Decrease Attack, Decrease Defense, Unhealable, Silence, Cannot BuffRandom Debuff
Decrease Attack, Decrease Defense, Decrease Speed, Unhealable, Cannot BuffRandom Debuff
Decrease Attack, Decrease Defense, Decrease Speed, Decrease Hit Chance, UnhealableRandom Debuff
Decrease Defense, Decrease Speed, Decrease Hit Chance, Unhealable, SilenceRandom Debuff
Decrease Attack, Decrease Speed, Stun, Sleep, BurnRandom Debuff
Decrease Attack, Decrease Hit Chance, Poison, Unhealable, BleedingRandom Debuff
Decrease Attack, Decrease Defense, Decrease Speed, Decrease Hit Chance, PoisonRandom Debuff
Decrease Speed, Decrease Hit Chance, Poison, Unhealable, BleedingRandom Debuff
Decrease Attack, Decrease Defense, Decrease Speed, Decrease Hit Chance, Poison, Cannot BuffRandom Debuff
Decrease Attack, Decrease Speed, Decrease Hit Chance, Poison, Unhealable, BleedingRandom Debuff
Decrease Attack, Decrease Speed, Decrease Hit Chance, Cannot Buff, BleedingRandom Debuff
Decrease Attack, Decrease Speed, Decrease Hit Chance, Unhealable, Silence, Cannot BuffRandom Debuff
Decrease Attack, Decrease Defense, Poison, Unhealable, Cannot Buff, BleedingRandom Debuff
Decrease Attack, Decrease Defense, Decrease Speed, Decrease Hit Chance, Poison, BleedingRandom Debuff
Decrease Attack, Decrease Defense, Decrease Speed, Decrease Hit Chance, Poison, Unhealable, Silence, Cannot BuffRandom Debuff
Decrease Attack, Decrease Defense, Decrease Speed, Decrease Hit Chance, Poison, Target, Unhealable, BleedingRandom Debuff
Decrease Attack, Decrease Defense, Decrease Speed, Decrease Hit Chance, Poison, Unhealable, Silence, BleedingFrost Essence Level 1
When attacked by Zerato, stuns the target for 2 turns. Unaffected by any effects related to debuffs.Frost Essence Level 2
When attacked by Zerato, the level changes to 1. Unaffected by any effects related to debuffs.Frost Curse
When attacked, receives damage proportional to max Health and decreases Combat Readiness by 20%.Frost Essence
Every time the target is attacked by Zerato, the marked number decreases by 1, and when attacked by Zerato while the marked number is 1, the target becomes stunned for 2 turns.Frost Essence
Every time the target is attacked by Zerato, the marked number decreases by 1, and when attacked by Zerato while the marked number is 1, the target becomes stunned for 2 turns.Incapacitated
The target cannot move for a certain number of turns. This debuff cannot be dispelled or extended.- No elements found. Consider changing the search query.
- List is empty.
filters.common
Common
-
Immune
Unaffected by debuffs and some harmful effects. This effect is unaffected by any effects related to buffs. -
Immortal
Cannot be defeated for a certain number of turns. Unaffected by any effects related to buffs. -
Stealth
Cannot be selected as a target for attacks when there are other allies. When attacked by an AoE attack, decreases damage suffered. This effect is dispelled after taking damage. Unaffected by any effects related to buffs. -
Decrease Attack
Decreases Attack by 50%. Unaffected by any effects related to debuffs. -
Decrease Defense
Decreases Defense by 70%. Unaffected by any effects related to debuffs. -
Decrease Speed
Decreases Speed by 30%. Unaffected by any effects related to debuffs. -
Increase Attack
Increases Attack by 50%. Unaffected by any effects related to buffs. -
Stun
The target becomes unable to act for a certain number of turns. Unaffected by any effects related to debuffs. -
Restrict
The target will receive no Combat Readiness increase effects other than those provided by their Speed stat. Unaffected by any effects related to debuffs. -
Silence
Cannot use skills that require cooldowns. Unaffected by any effects related to debuffs. -
Cannot Buff
Becomes unable to be buffed. Unaffected by any effects related to debuffs. -
Dual Attack
Chance to attack an enemy with basic skill after an ally has attacked them with basic skill, unless unable to act. Cannot be triggered by counterattacks. -
Penetrate
Ignores the target's Defense when inflicting damage. -
Extra Turn
Grants an extra turn. -
Transfer
Transfers debuffs from the caster to the target. -
Escort
When target is attacked, caster will receive the damage in their place. -
Increase Attack (Greater)
Increases Attack by 75%. Unaffected by any effects related to buffs. -
Detonate
Inflicts damage by activating any DoT effects inflicted on the enemy. Damage is proportional to the number of turns and number of effects. -
Extinction
The target cannot revive when killed by this skill. -
Special Bomb
At the end of the debuff duration, takes damage and becomes unable to move for 1 turn. Unaffected by any effects related to debuffs. Every time a special bomb is detonated, Defense is decreased. This effect can only be removed by Dark Klineode. -
Soul Steal
Removes Soul from the target. This effect is unaffected by Hit or Effect Resistance. -
Increase Defense (Greater)
Increases Defense by 80%. Unaffected by any effects related to buffs. -
Berserk
Attacks will always kill the enemy. -
Injury
Decreases max Health cumulatively, up to a maximum of 50%. Effective only against Heroes. Unaffected by Effect Resistance or whether or not the attack hits. -
Invincible
Neutralizes all damage taken. Unaffected by any effects related to buffs. -
Counterattack
Counterattacks with a basic skill when attacked. This effect is not triggered by extra attacks or counterattacks. Unaffected by any effects related to buffs. -
Special Bomb
At the end of the debuff duration, the target takes damage and becomes unable to move for 1 turn. This debuff cannot be dispelled and debuff duration cannot be extended or decreased. Every time a special bomb is detonated, Defense is decreased. This effect can only be removed by Dark Klineode. -
Rampage
Increases Attack and Speed, and whenever somebody's turn ends, increases Combat Readiness by 15%. Unaffected by any effects related to buffs. -
Rampage
At the end of the turn, decreases current Health and grants stackable increased Attack and Speed. Unaffected by any effects related to buffs. -
Otherworldly Power
Upon death, inflicts a special effect on all enemies. Unaffected by any effects related to buffs. -
Air Bubble
Increases Speed by 20%. This effect is removed after every fourth attack suffered. Unaffected by any effects related to buffs. -
Tranquility
Can activate Tranquility. Unaffected by any effects related to buffs. -
Immune
Unaffected by debuffs and some harmful effects. This effect is unaffected by any effects related to buffs. -
Fatigue
Becomes unable to act for a certain number of turns. Decreases Speed by 100% and increases damage suffered by 30%. Unaffected by any effects related to debuffs. -
Neurotoxin
Receives damage equivalent to 90% of the caster's current Health at the start of the turn. Unaffected by any effects related to debuffs. -
Offensive Posture
Increases Attack, Critical Hit Chance, and Critical Hit Damage, and decreases Defense. Unaffected by any effects related to buffs. -
Immunization
Immune to neurotoxin for a certain number of turns. Unaffected by any effects related to buffs. -
Death Stigma
At the end of the debuff duration, dispels all buffs before killing the target. Can only be dispelled when the caster is killed. Unaffected by any effects related to debuffs. -
Silence
Cannot use skills that require cooldowns. Unaffected by any effects related to debuffs. -
Damage Reduction
Decreases damage suffered by 80%. Unaffected by any effects related to buffs. -
Damage Reduction
Decreases damage suffered by 90%. Unaffected by any effects related to buffs. -
Enhanced Element
When attacking, damage dealt is increased by 20% if the target is a Light elemental Hero. Unaffected by any effects related to buffs. -
Enhanced Element
When attacking, damage dealt is increased by 50% if the target is a Light elemental Hero. Unaffected by any effects related to buffs. -
Enhanced Element
When attacking, damage dealt is increased by 80% if the target is a Light elemental Hero. Unaffected by any effects related to buffs. -
Enhanced Element
When attacking, damage dealt is increased by 80% if the target is a non-Fire elemental Hero. When attacked, damage suffered is increased by 50% if the attacker is a Fire elemental Hero. Unaffected by any effects related to buffs. -
Enhanced Element
When attacking, damage dealt is increased by 50% if the target is a non-Fire elemental Hero. When attacked, damage suffered is increased by 50% if the attacker is a Fire elemental Hero. Unaffected by any effects related to buffs. -
Enhanced Element
When attacking, damage dealt is increased by 20% if the target is a non-Fire elemental Hero. When attacked, damage suffered is increased by 50% if the attacker is a Fire elemental Hero. Unaffected by any effects related to buffs. -
Enhanced Element
When attacking, damage dealt is increased by 80% if the target is a non-Ice elemental Hero. When attacked, damage suffered is increased by 50% if the attacker is an Ice elemental Hero. Unaffected by any effects related to buffs. -
Enhanced Element
When attacking, damage dealt is increased by 50% if the target is a non-Ice elemental Hero. When attacked, damage suffered is increased by 50% if the attacker is an Ice elemental Hero. Unaffected by any effects related to buffs. -
Enhanced Element
When attacking, damage dealt is increased by 20% if the target is a non-Ice elemental Hero. When attacked, damage suffered is increased by 50% if the attacker is an Ice elemental Hero. Unaffected by any effects related to buffs. -
Enhanced Element
When attacking, damage dealt is increased by 80% if the target is a non-Earth elemental Hero. When attacked, damage suffered is increased by 50% if the attacker is an Earth elemental Hero. Unaffected by any effects related to buffs. -
Enhanced Element
When attacking, damage dealt is increased by 50% if the target is a non-Earth elemental Hero. When attacked, damage suffered is increased by 50% if the attacker is an Earth elemental Hero. Unaffected by any effects related to buffs. -
Enhanced Element
When attacking, damage dealt is increased by 20% if the target is a non-Earth elemental Hero. When attacked, damage suffered is increased by 50% if the attacker is an Earth elemental Hero. Unaffected by any effects related to buffs. -
Attack Count 1
When the marked number is 1, the designated skill can be used. Unaffected by any effects related to buffs. -
Spirit Shield
Cannot be targeted for attacks, and does not receive any damage. Unaffected by any effects related to buffs. -
Damage Reduction
Decreases damage suffered from Single Attacks by 80%. Unaffected by any effects related to buffs. -
Electrocute
At the end of the turn, all allies receive damage proportional to their max Health. This effect is dispelled when the target uses a non-attack skill. Unaffected by any effects related to debuffs. -
Danger Level
When attacked, damage suffered increases by the danger level x 10%. The danger level does not change even after the target is defeated. -
Danger Level
When attacked, damage suffered increases by the danger level x 10%. When the danger level is 3 or higher, damage suffered from Caides is proportional to the danger level x max Health. The danger level does not change even after the target is defeated. -
Berserk
When attacked, grants stackable increased Attack and Speed. Unaffected by any effects related to buffs. -
Incapacitated
The target becomes unable to act for a certain number of turns and cannot be defeated. Unaffected by any effects related to debuffs. -
Attack Count 3
When the marked number is 1, the designated skill can be used. Unaffected by any effects related to buffs. -
Attack Count 2
When the marked number is 1, the designated skill can be used. Unaffected by any effects related to buffs. - No elements found. Consider changing the search query.
- List is empty.
Memory Imprint
Memory Imprint
- Attack %
- Attack
- Defense %
- Defense
- Health %
- Health
- Speed
- Critical Hit Chance
- Critical Hit Damage
- Effectiveness
- Effect Resistance
- Dual Attack Chance
- No elements found. Consider changing the search query.
- List is empty.
Self Memory Imprint
self Memory Imprint
- Attack %
- Attack
- Defense %
- Defense
- Health %
- Health
- Speed
- Critical Hit Chance
- Critical Hit Damage
- Effectiveness
- Effect Resistance
- Dual Attack Chance
- No elements found. Consider changing the search query.
- List is empty.
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Alencia
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